Blender

maks028

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Bardzo dobry , a przede wszystkim darmowy programik do tworzenia i obrobki obrazow i animacji trojwymiarowych. Mozemy nim stworzyc np. filmy animowane, loga, gry komputerowe, reklamy,projekty techniczne grafike 3D itp.

Kurs programu mozna zobaczyc na portalu MAX3D:

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Polskie strony o tym programie: -blender 3D :

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Dzial w systemach : Windows 98,Me,2000,XP,Vista. Do pobrania:


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Blender 2.71

The Blender Foundation and online developer community is proud to present Blender 2.71. Much awaited new features for Cycles renderer include deformation motion blur, fire/smoke and volume rendering and a baking API. User interface now allows for draggable popups and resizable preview widgets. Animation has new interpolation types with “easing equations” presets. Modeling now allows to “split normals” and Sculpting/Painting has new HSL color wheel and constant detail in dyntopo. Game development now allows deactivating logic bricks, multi-threaded animations, cast only materials and “unlimited” action layers. Freestyle NPR rendering has a new textured strokes feature, along with line sorting options.
Cycles Rendering:
Cycles now includes support for rendering volume textures, fire and smoke, deformation motion blur, baking textures from cycles materials, more texture interpolation modes and a dedicated UV layer node.
Animation:
More easing equations added to the IPO editor for better animation control, locking time to other windows is again possible, auto snapping is now independent from display type.
The user interface now offers more feedback, especially on errors, updates driver expressions automatically on editing, includes more icons and offers more editing tools.
New tools also include lasso selection support, non-linked duplication for strips, and setting preview range based on selected strips.
Modelling:
The new per-face normals feature allows blender to display and export sharp edges correctly without geometry duplication.
In addition, selection tools offer more options.
Sculpting/Painting:
New features include a HSL color wheel for color selection and tools to handle homogenous density in dynamic topology sculpting.
Dyntopo and matcap display for sculpt mode have also had performance optimizations.
Game Engine:
UI to deactivate logic bricks, multi-threaded animations, shadows-only materials and more action layers are among the new features for the game engine
Freestyle NPR Rendering:
Freestyle has been upgraded with textured stroke support. Textured stroke support makes it possible to apply patterns to the lines and simulate rough surfaces or different kinds of brush tips for the strokes themselves.
Line sorting also gives artists more control over the order of line drawing
User Interface:
Interface features include new icons for texture painting, resizeable preview widgets and draggable popups.
More Features:
More control for curve bevelling, explicit shadow cast control for blender internal materials, new distortion model for motion tracking and better handles for mask editors.

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fluid

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Blender 2.72

Cycles GPU rendering supports Volume and Subsurface Scattering now. The User Interface comes with optional Pie Menus now and the Tooltips have been improved. For Modeling, a new intersection tool has been added in Edit Mode. Texture painting workflow has been streamlined with easy access to painted images and UV layers. The Compositor now comes with a Sun Beam node. Freestyle NPR rendering is now available with Cycles as well. Additionally, Blender 2.72 features three new addons.

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Blender 2.72a

Cycles GPU rendering supports Volume and Subsurface Scattering now. The User Interface comes with optional Pie Menus now and the Tooltips have been improved. For Modeling, a new intersection tool has been added in Edit Mode. Texture painting workflow has been streamlined with easy access to painted images and UV layers. The Compositor now comes with a Sun Beam node. Freestyle NPR rendering is now available with Cycles as well. Additionally, Blender 2.72 features three new addons.
Cycles Rendering:
Volume rendering and Subsurface Scattering are available on GPU, Volume and Glossy sampling was improved, new Ashikhmin-Shirley distribution for Glossy and Anisotropic BSDFs, memory usage during rendering was lowered, faster OSL rendering, Anamorphic Bokeh support, and better control over caustics.
User Interface:
The long awaited pie menus are available as an addon for ⇆ Tab, Z, Q, ⇆ Tab⇧ ShiftCtrl, ., CtrlSpace operators. New Tooltip design makes important information more noticeable. Python text is displayed in a monospaced font. Blender Internal preview now behaves like the Cycles preview, it starts rendering at low resolution and improves from there. Improved units parsing, even though devs claim Blender not to feature a units engine it does a better job now.
Modeling:
A new intersection tool was added, to quickly cut up geometry. It's a bit like boolean but not calculating interior/exterior.
The Bevel Tool and the Bevel Modifier now have the option to set the material of the newly created faces to the material in a given slot.
Sculpting/Painting:
Texture painting workflow has been streamlined with easy access to painted images and UV layers, ability to generate strokes with curves and lines has been added, more blend modes are available and new tools to fill and mask have been added.
Compositing:
A new Sun Beams node has been added to the compositor.
Game Development:
A new Mouse Actuator allowing between other things to do mouse look has been added.
The Property Sensor has new evaluation types.
The TrackTo Actuator has new menus to select up/track axis.
The Property Actuator has a new level mode.
The Mouse Over Any Sensor has a new X-Ray and Property/Material detection options.
A new BGE Debug and Contrainst Wrapper API have been added.
Freestyle NPR Rendering:
The Freestyle line rendering engine has been integrated into Cycles in addition to the Blender Internal (BI). Freestyle provides Cycles users with a versatile non-photorealistic (NPR) line rendering solution. Most Freestyle options work in the same way for both Cycles and BI. Line textures in Freestyle for Cycles are defined by means of shader nodes (unlike Freestyle for BI, which relies on the conventional texture mapping and influence panels). New per-material Freestyle line settings provide a reliable mean to specify line colors applicable to both Cycles and the BI. The Freestyle Python API also has user-visible updates for better code readability and run-time performance.
Animation - More Features:
Color ramps now support color interpolation in hue mode both clock- and counter-clock-wise. CtrlF in animation editors now works as a shortcut for activating the Filter by Name functionality. Weights now draw in wireframe mode in the 3D view. Temporary data gets deleted when closing Blender. The video editor got enhanced by a gaussian blur filter. New camera presets: Blackmagic Pocket Cinema and Blackmagic Production 4K.
Animation - Addons:
FBX improvements: Import now supports armatures, shapekeys, animations, with shapekeys also being supported for export.
New DXF importer with support for 3D(SubD) geometry, and geo-referencing. It imports curve types as curves and adds control over various geometry merge options.
New UV addon for align distribution and copy/paste (!!) of UVs.
New Game Publishing Addon is available for game developers!
New addon for named layers & grouped layer management
Also includes changes from the previous RC version

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fluid

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Blender 2.73

A major upgrade was given to the Grease Pencil tool, which inter alia brought the ability to edit and animate strokes. The first developments from the Gooseberry Project like a Sequencer Backdrop, Cycles viewport world background and others were added. Cycles got various improvements and speedups, as well as support for cameras inside volumes, the UI got a new 'minimalistic' fullscreenmode and Input Method Editor support for textbuttons (used for complex Chinese and Japanese character input), the Knife-tool was improved, Freestyle got a SVG exporter, and many more features which are worth checking out!


Cycles Rendering

Volume Rendering:
Rendering with cameras inside volume meshes is now supported
Cubic voxels interpolation is a new option helping to avoid artifacts on low resolution smoke simulations
Faster rendering of homogeneous volumes
Support for GeForce 9xx GPUs
Improved rendering with area lights
Viewport specularity for the viewport is now also implemented for Cycles
And more!

User Interface

A new fullscreen mode without any buttons or other "annoying" elements to improve the UI
The 3D View got an option to display the world background right from the viewport
Pie Menus:
Confirm Threshold to confirm a pie menu without releasing the original key
Nested Pie Menus (a Pie Menu within a Pie Menu) are now supported

Chinese and Japanese complex character input:
General support for Input Method Editors (IMEs) has been added
Only supported for text buttons for now
Only supported on Windows and Linux for now
Supported is Sougou (Chinese), Bing (Chinese), QQ (Chinese) and Microsoft integrated (Japanese)
And now guess why we have a Chinese Splash! ;)

And more!

Modeling

Knife-tool:
Cuts can now be created using free-hand drawing
Cut-loops can now be closed by double click
Selection:
A new selection method "Select Similar Regions" was added
You can now skip adjacent faces while using the select more/less function
And more!

Sculpting/Painting

Texture Painting:
The Add Simple Uvs operator for texture painting now uses a simpler unwrap method for better quick UV layouts
Face-mask edges are now hidden to give proper visual feedback while working with masks
Brushes:
Changing brush size, detail size and strength can now be done using numeric keyboard input
Brush strength can now also be changed for Grab and Snake Hook brushes

Sequencer

A Backdrop similar to Compositor is now implemented for the Sequencer as well
Strips:
Strips can now be snapped to other strip's start- and endpoints
A new slip Tool allows moving content within the strip itself
And more!

Freestyle NPR Rendering

Freestyle got a new SVG exporter, implemented as an add-on
View maps can now be cached
More options for chain selection and chain sorting were added

Animation

Grease Pencil (which got a major upgrade):
It is now possible to edit and animate strokes (!!!)
New draw styles were added, e.g. filled stroke interiors, volumetric strokes, ...
The Grease Pencil's user interface (which is now completely defined via Python) has gotten a general overhaul
Two quick access pie menus were added
Graph Editor:
Revised the set of operators for showing/hiding curves from the keyframe area
Circle selection for Curves was added
And more!

Add-ons

Collada Importer:
Importing rigs previously caused problems with leaf bones (end bone of a bone chain) so a fix was created for that.
Added an experimental bonechain Finder to predict the longest possible chains of connected bones.
The FBX Add-on now uses some advanced handling/tweaking options for importing and exporting armatures
The Copy and Paste Add-on is now using version 2.0

More Features

There are a lot more features that are new in Blender 2.73, so make sure to check them out!


Feature Videos

Look at many of the above features in the Blender Developer Sneak Peeks - a video podcast series that showcases important milestones in the development of every Blender release.


Bug Fixes

As for every Blender release, hundreds of bugs were fixed, thanks to the hardworking Blender developers.

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fluid

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Blender 2.74

Cycles got a few optimizations, a new "Pointiness" attribute and objects can now use the texture maps from other objects, the Viewport is now able to display Ambient Occlusion and Depth of Field, the Outliner was improved in quite some ways, it is now possible to edit normals, the Hair tools developed for the Gooseberry Project are now available (including improved hair dynamics, child hair modifiers and various interaction tools), texture painting can now be done using Cavity Masks, Freestyle memory consumption was greatly improved, the Grease Pencil rewrite from Blender 2.73 was continued to make more editing tools available, improvements for animation interaction and many more features which are worth checking out!

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Blender 2.78

HIGHLIGHTS:
Cycles: Cycles now supports rendering spherical stereo images for VR.
Grease Pencil: Reworked to be similar to other 2D drawing softwares.
Alembic: Initial basic support in Blender.
Improvements to Bendy Bones for Easier and Simpler Rigging.
Eleven new add-ons.
And: 100s of bug fixes and other improvements!
Grease Pencil:
New design and complete overhaul, including:
Easy layer management.
Ability to have multiple colors and thickness values per layer.
Stroke quality improvements.
Different color saturation in the same stroke.
Improved Fills - Support for Concave Shapes.
Parenting a layer to any object, armature or bone.
Alembic:
Initial implementation in Blender.
Basic Alembic support through import and export operators.
Data streaming through cache constraints and modifiers.
Cycles Renderer:
Rendering spherical stereo images for VR is now supported.
Multiscatter GGX mode for the glossy and glass BSDF nodes.
Experimental feature: Improved Subdivision and Displacement system.
Vertex color, weight and normal support for point density textures.
Hair rendering speed up / memory use improvements.
OpenCL devices now support float4 textures (e.g. HDR textures).
Added support for NVidia GTX 1060, 1070, 1080 GPUs.
User Interface:
Improvements to the Eyedropper and Operator Search.
Additional drawing mode for the Waveform Scope in the Image Editor.
Defining ranges and individual render frames in the Command Line.
Modeling:
New Freehand Curve drawing tool.
New Dissolve tool.
New Fill Region tool for Selection.
Improvements to Decimation, Bevel.
Edit-mode undo memory usage has been optimized.
Viewport & Render:
More supported shading nodes and options for the Cycles viewport render.
Additional shading features for the Blender GLSL viewport.
Blender Render shading can now also be computed in world space.
Animation:
Improvements to Bendy Bones for Easier and Simpler Rigging.
Numerous changes to streamline the process of setting up and editing drivers.
The type of keyframe can be chosen on insertion.
Support non-uniform scaled bones failing with IK solver.
Datablocks & Libraries Management:
A new core low-level feature for datablocks management, called 'ID remapping'.
Currently it allows from the Outliner:
In the Blender File view to Reload and Relocate libraries.
In All Scenes, Current Scene and similar views to Fully Delete or Remap a datablock.
Physics:
The rest shape of cloth can now be animated.
Cloth Simulation Speed is now adjustable.
Collision Groups for Particles and Soft Body.
Add-ons:
11 new add-ons are included in this release.
Numerous improvements and fixes to existing add-ons.
Removed Import: MakeHuman (.mhx) (format not supported anymore in MakeHuman).
New Preferences Individual Activation.
Changes to the Python API functions.
Bug Fixes:
As for every Blender release, hundreds of bugs were fixed, thanks to the hardworking Blender developers.

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fluid

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Blender 2.78b

Grease Pencil:
New design and complete overhaul, including:
Easy layer management.
Ability to have multiple colors and thickness values per layer.
Stroke quality improvements.
Different color saturation in the same stroke.
Improved Fills - Support for Concave Shapes.
Parenting a layer to any object, armature or bone.
And more!
For Addon developers: See related Grease Pencil API Changes
Alembic:
Initial implementation in Blender.
Basic Alembic support through import and export operators.
Data streaming through cache constraints and modifiers.
Cycles Renderer
Rendering spherical stereo images for VR is now supported.
Multiscatter GGX mode for the glossy and glass BSDF nodes.
Experimental feature: Improved Subdivision and Displacement system.
Vertex color, weight and normal support for point density textures.
Hair rendering speed up / memory use improvements.
OpenCL devices now support float4 textures (e.g. HDR textures).
Added support for NVidia GTX 1060, 1070, 1080 GPUs.
User Interface:
Improvements to the Eyedropper and Operator Search.
Additional drawing mode for the Waveform Scope in the Image Editor.
Defining ranges and individual render frames in the Command Line.
Modeling:
New Freehand Curve drawing tool.
New Dissolve tool.
New Fill Region tool for Selection.
Improvements to Decimation, Bevel.
Edit-mode undo memory usage has been optimized.
Viewport & Render:
More supported shading nodes and options for the Cycles viewport render.
Additional shading features for the Blender GLSL viewport.
Blender Render shading can now also be computed in world space.
Animation:
Improvements to Bendy Bones for Easier and Simpler Rigging.
Numerous changes to streamline the process of setting up and editing drivers.
The type of keyframe can be chosen on insertion.
Support non-uniform scaled bones failing with IK solver.
And more!
Datablocks & Libraries Management:
A new core low-level feature for datablocks management, called 'ID remapping'.
Currently it allows from the Outliner:
In the Blender File view to Reload and Relocate libraries.
In All Scenes, Current Scene and similar views to Fully Delete or Remap a datablock.
Physics:
The rest shape of cloth can now be animated.
Cloth Simulation Speed is now adjustable.
Collision Groups for Particles and Soft Body.
Python API and Add-ons:
11 new add-ons are included in this release.
Numerous improvements and fixes to existing add-ons.
Removed Import: MakeHuman (.mhx) (format not supported anymore in MakeHuman).
New Preferences Individual Activation.
Changes to the Python API functions.
And more!
Bug Fixes:
As for every Blender release, hundreds of bugs were fixed, thanks to the hardworking Blender developers.

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Jarom

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Blender 2.78c


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Jarom

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Blender 2.79
Blender 2.79 Release Notes
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The Blender Foundation and online developer community are proud to present Blender 2.79!

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In this release:

  • Cycles: Built-in Denoising, Shadow catcher, Principled shader, AMD OpenCL optimizations.
  • Grease Pencil: New frame interpolation tools, per-layer onion skinning.
  • Alembic: Improvements to compatibility, stability and support.
  • User Interface: Initial support for reusable custom configurations, automatic DPI scaling.
  • Twenty Three new and several updated add-ons.
  • And: 100s of bug fixes and other improvements!


Compatibility Warning
  • When using add-ons in Blender 2.79 that take advantage of the new
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    , the resulting .blend files can't be opened in earlier versions of Blender. Attempting to open such .blend files in Blender 2.78c and earlier may crash.
  • Some Interface Themes may need to be reloaded to work properly.
  • The text color contained in a layout.box() is now defined in User Preferences » Themes » User Interface » Box section
  • When using the add-on Rigify, please note:
    • Compatibility is broken for this release. There's no guarantee rigs created in previous Blender versions will work correctly.
    • Rigs created in Blender 2.78 may not be compatible with 2.79.
    • Rigs created in Blender 2.77 may still work.
    • Save your work before attempting upgrading your rigs.


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  • Denoising built into the renderer.
  • Principled BSDF shader to render a wide variety of materials.
  • Shadow catcher to composite CGI elements in real-life footage.
  • Faster AMD OpenCL rendering and feature parity with NVidia CUDA.
  • Filmic color management for better handling of high dynamic range.


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  • Application templates to define a reusable configuration.
  • Automatic scaling for high DPI displays on Windows on Linux.
  • Reorganized sequencer and UV editor panels.
  • Custom shortcuts for keyframing and drivers.


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  • New tools for interpolating between grease pencil frames.
  • Per-layer onion skinning, add blank frame tool, and UI improvements.


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  • Alembic import and export has been greatly improved, both in compatibility and stability.
  • New supported features include export of linked dupli-groups, sub-frame sampling, face-varying vertex colors, child hairs and empties.


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  • New surface deform modifier, to transfer motion from another mesh.
  • Improved displace and mirror modifiers.
  • Various small new tools and options.


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  • Pose library reordering and keying for selected bones only.
  • Better undo for frame changes.
  • Various small new tools and options.


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  • Video encoding settings have been simplified, along with the addition of a Constant Rate Factor (CRF) mode.
  • Blender render and GLSL viewport support for object info, layer weight and Fresnel shading nodes.


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  • Custom properties pointing to data-blocks like objects or materials.
  • Render engine add-ons can now add custom render passes.
  • Inserting custom items in right click menus.


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  • New: Dynamic Sky, Archipack, Magic UV, Mesh Edit Tools, Skinify, Display Tools, Brush Menus, Btrace, Is Key Free, Turnaround Camera, Auto Mirror, Camera Rigs, Snap Utils Line, Add Advanced Objects, Export Paper Model, Kinoraw Tools, Stored Views, Render Clay, Auto Tracker, Refine Tracking Solution, Materials Library VX, Mesh Tissue, Cell Fracture Crack It.
  • Updated: Collada, POV-Ray, OBJ, Rigify, Ant Landscape, Add Curve Extra Objects, Viewport Pie Menus, Blender ID, Node Wrangler.
  • Various fixes and improvements across the board.


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  • As for every Blender release, hundreds of bugs were fixed, thanks to the hardworking Blender developers.
 

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