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WinUAE 3.6.0

SFk9OyB.png

WinUAE to jeden z najlepszych emulatorów komputera Amiga dla systemu Windows, pozwalający uruchomić rozmaite gry, programy i aplikacje bez konieczności posiadania wspomnianego, starego sprzętu.

Narzędzie wyposażone jest w wiele opcji dostosowywania (między innymi parametry procesora, karty graficznej i innych podzespołów oraz monitora) i może pochwalić się intuicyjnym interfejsem, dzięki któremu korzystanie z programu nie powinno sprawić kłopotów. Co ciekawe, WinUAE pozwala na sterowanie za pomocą klawiatury, bądź też różnego typu kontrolerów.

WinUAE jest zgodny z komputerami Amiga o oznaczeniach A500, A500+, A600, A1000, A1200, A2000, A3000, A4000 oraz CD32. Wśród obsługiwanych obrazów dysków warto wymienić przede wszystkim ADF, ADZ, GZ, DMS oraz FDI.

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Grandalf

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WinUAE 4.0.1
version 4.0.1 (16.07.2018)

4.0.0 bugs fixed:

  • Enabled “Minimize when focus is lost” option caused crash in some situations.
  • 64-bit FPU mode always changed back to 80-bit if config file was loaded.
  • 80-bit native FPU mode FREM and FMOD returned wrong results.
  • RTG statefile restore didn’t restore screen state completely.
Other bugs fixed:

  • “Minimize when focus is lost” incorrectly activated when switching modes in some situations.
  • “Minimize when focus is lost” minimized main emulation window when GUI was open and main window lost focus.
  • If CPU panel FPU mode select menu was active and then some other panel was opened: JIT was switched off.
  • CD audio play from real/virtual CD (not from directly mounted image file) didn’t restart correctly if audio settings changed.
  • Only some emulated SCSI controllers flashed CD led when emulating a CD drive.
  • input.keyboard_type was always read as Amiga keyboard. If PC layout was set as default, keyboard layout was read incorrectly from config file.
  • Amiga reset during active RTG rendering in RTG Multithread mode could have caused a crash.
  • RTG Multithread mode display refreshing was unreliable in 8-bit modes when palette changed.
  • Finally fixed corrupted drag and drop graphics in Harddrives and Disk Swapper panel.
  • When inserting previously connected USB input device, previous device type (Gamepad, CD32 pad etc) and autofire mode (if any) was not restored.
  • Clipboard sharing could have attempted to transfer data to Amiga side after program had taken over the system, possibly overwriting memory.
New features:

  • Environmental variables (%variable%) in paths are not anymore resolved immediately when config is loaded but only when needed without modifying original path, preserving original path if config file is saved again.
  • Added full statefile absolute/relative path support. Loading statefile will restore correct paths even if absolute/relative path mode was changed after saving the statefile.
  • D3D9 and D3D11 VSync mode (both lagless and standard) 100/120Hz support with optional black frame insertion.
  • 68060 FPU was not disabled after soft reset if 68060 was configured without emulated 68060 accelerator board, causing reset loop.
New emulated expansions:

  • QuikPak 4060
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Grandalf

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WinUAE 4.2.1
WinUAE 4.2.1 (16.05.2019) released
4.2.0 bugs fixed:
  • Picasso IV and uaegfx YUV (video) overlay fixed. Didn’t affect RGB overlays.
  • Reset/restart didn’t reset overlay state.
  • Graphics corruption in some AGA programs (for example Alien Breed 3D).
Old bug fixed:
  • PPC emulation + Picasso IV: some programs had incorrect colors (For example Shogo MAD).
  • A2386SX bridgeboard unreliable/hanging floppy access fixed.
  • Changing accelerator board options (jumpers etc) on the fly didn’t do anything.
  • Fixed hang when attempting to play physical CD32 CD with video tracks.
  • Fixed crash when mounting UAE controller HDF with more than 30 partitions.
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Camel1965

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WinUAE 4.4.0
WinUAE 4.4.0 (01.07.2020) released.
New features/improvements:
  • 68000 address and bus error (bus errors are not used in Amiga) stack frames are now 100% accurate, including all undefined behavior like partially updated flags or registers. Last missing part that wasn’t fully accurate previously.
  • 68010 emulation is now cycle-accurate. Including loop mode.
  • 68030 MMU emulation simplified and optimized.
  • CPU tester detected rare CPU/FPU bugs fixed.
  • Multiple CPU tester detected undocumented CPU and FPU (all models) behavior emulated, mainly edge cases that almost never happen normally. More information in detailed changelogs.
  • Debugger assembler and disassembler updates and fixes.
  • 1x-8x CPU multipliers are now also supported in prefetch (more compatible) CPU mode.
  • Implemented Paula serial port emulation receive break condition detection support.
  • “diskchange rdh0:” can be now used to eject drag&drop mounted directory/file/archive harddrive.
  • On screen led floppy leds have brighter border if inserted disk is write protected.
  • If 2 light pens/guns enabled and if gun 2 moves, enable only gun 2 crosshair. Previously gun 1 move enabled both crosshairs.
  • “Default” filter mode now enables aspect ratio correction and scales to window/screen size only when display size is too large or too small.
  • Ignore ncap/winpcap dll version because recent ncap versions have smaller version number than old winpcap versions.
  • GUI Reset button now copies current full GUI config to active config, including options that normally can’t be changed on the fly.
  • FPU default is back to 64-bit. Very few programs require 80-bit accuracy, it wasn’t worth the speed loss.
  • Black borders are not anymore enabled in autoscale center mode.
  • Few custom chipset and CIA emulation updates.
  • Added easy to use and transparent printf()-like debug logging method for developers.
Bugs fixed:
  • If disk read DMA was started without any selected drive(s), it was always emulated in turbo mode.
  • Screen capture to clipboard created blank image if 256 color or less RTG mode and capture before filtering was set.
  • When ejecting directory filesystem that points to plain file or archive, not all host file handles were closed properly.
  • Switching GUI panels left stale entry in internal array, possibly causing random crash after switching panels many times.
  • Config file (*.uae) icon is now correct again.
4.3.0 bugs fixed:
  • Some RTG to RTG mode resolution switches didn’t resize windowed mode correctly.
  • CD32 pad red button didn’t always work as a normal fire button, depending on how it was configured.
  • CD32 ROM delay loop patch was skipped. Broke CD32 CD if CPU speed was too fast.
New emulated hardware:
  • Hardital Dotto (clone of ICD AdIDE)

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WinUAE 4.3.0 (19.12.2019) released.

New features/improvements:
  • GUI high DPI support rewritten.
  • Lagless vsync stability improvements.
  • Added Trojan light gun preset to Game ports panel.
  • On the fly chipset model switching compatibility improved.
  • SPTI CD/DVD access mode now internally emulates all CD audio commands. All other commands are forwarded to the drive like previously.
  • PCMCIA hot swap support improved. (PCMCIA SRAM and IDE needs to be set again if previously configured)
  • My CPU tester detected edge cases, bugs and undocumented CPU behavior updates implemented. (More details in separate CPU tester note later)
  • More compatible partition HDF default geometry calculation if size is 1000M or larger.
  • CD32 pad does not anymore disable joystick second button if both CD32 and 2-button joystick is active simultaneously.
  • Host directory/archive drag and drop to WinUAE window now supports mounting multiple items simultaneously.
  • Debugger disassembler fixes and few very rarely used instructions dissemble now correctly.
Bugs fixed:
  • Disk index pulses were not being generated when disk was being written (Cadaver v0.1 save disk writing)
  • CDTV audio CD playing state restore fixed.
  • A2024 monitor didn’t show full viewable area.
  • 24-bit uaegfx RTG mode had random wrong color pixels in some situations.
  • nrg CD images didn’t load correctly in relative path mode.
  • Graphics glitch in some programs that also depended on display scaling/size (for example Alien Breed 3D)
  • Disk swapper path modifications did nothing while emulation was running.
  • Restoring CD32 or CDTV statefile with CD audio playing: start playing immediately, do not include normal CD audio start delays.
  • Fixed possible crash when PPC emulation stopped emulated sound card audio.
  • Quite special kind of CD32 pad button read code was not emulated correctly.
Other changes:
  • Added separate 68000-68060 CPU tester/validator project based on UAE CPU core generator.
  • Removed all 68020 cycle-exact CPU mode internal idle cycles. It mainly slowed down the CPU too much and didn’t match real world well enough.
New emulated hardware:
  • Archos Overdrive HD (PCMCIA IDE adapter)
  • ICD Trifecta (A500 IDE/SCSI controller)
  • M-Tec Mastercard (SCSI expansion for M-Tec T1230 A1200 accelerator)
  • Scala MM dongles



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Camel1965

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WinUAE 4.9.1​

February 3, 2022
  • 4.9.0 bugs fixed:
  • JIT indirect was unstable.
  • JIT enabled + emulated (not uaegfx) RTG board corruption was possible in certain situations.
  • Direct 3D 11 mode shader buffer leak.
  • x86 AT bridgeboard (A2286 and A2386SX) boot crash.
  • PCem RTG board 15 and 16-bit lores modes didn’t horizontally double correctly.
  • Remove interlace artifact option added 1 scanline offset to bitplanes and sprites.
  • Custom chipset and programmed display mode updates and fixes.
  • Older bugs fixed:
  • Mouse would start moving erratically if emulator has been running continuously more than 10 hours.
  • Integer scaling only worked correctly if horizontal (lores, hires, superhires) and vertical resolution (non-doubled, doubled) matched.Filtered lores had wrong colors if host graphics mode was 16-bit.
  • NTSC mode and software switch to PAL: display was incorrectly vertically stretched.
  • Software YUV based filters had bad colors (32-bit only)
  • Paula configured for 4us (GCR) mode but normal 2us MFM disk in drive: disk index reporting was unreliable.
  • Updates:
  • Programmed display mode improvements (positioning, blanking etc)
  • uaegfx Picasso96 overlay now works correctly with screen dragging.
  • New features:
  • It is now possible to type (almost) normally in warp mode. Keyboard key (if non-qualifier key) presses are released immediately in warp mode.
  • Epson printer emulation does not anymore print each page as a separate document.
  • Added IDE scsi.device disable hack. Makes booting noticeably quicker on OS39 and newer KS versions if mainboard IDE is not needed.
  • PCem Cirrus Logic SVGA emulation planar support enabled. Picasso96 supports 4bit/16 color planar mode.
  • “Default” filter and integer scale filters now automatically double horizontal or vertically if horizontal and vertical resolutions are different (for example lores + vertical doubling)
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Camel1965

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WinUAE 4.10.1​

January 23, 2023
  • WinUAE 4.10.0 bugs fixed:
  • Chipset emulation updates and bug fixes.
  • Interlace filter mode saved invalid config in certain situations, causing crash when loaded. Also added validation to config loader that detects similar config errors.
  • GDI mode RTG hardware cursor leaved garbage when it was in top/left corner of screen and it was not fully disabled when Amiga was reset.
  • Serial port Ring Indicator signal fixed. If both printer and serial port was enabled, printer status was invalid.
  • Older bugs fixed:
  • Input device’s Input panel custom configuration was lost if config was loaded and saved when custom configured input device was not connected.
  • Game Ports panel custom input configuration was not automatically remapped to original input device if order or number of input devices changed.
  • Game Ports panel “Default” game controller type didn’t fully switch to CD32 pad mode when CD32 hardware was configured.
  • FM801 PCI sound card didn’t work in Voodoo 3 + Mediator configuration.
  • PCI bridgeboard crash when accessing non-existing board’s IO/RAM space.
  • Exclusive fullscreen Direct 3D 11 mode + Fullscreen GUI Misc panel option ticked and entering GUI: GUI window was not positioned correctly.
  • Video recording after loading statefile recorded one empty and one corrupted frame when recording was started.
  • New features/updates:
  • Added continuous screenshot mode to GUI. When ticked, screenshot is taken automatically every frame.
  • Disabled move left/right joystick autoswitching mode. It was too easy to do it accidentally. Only buttons are supported.
  • Clear Harddrives panel list when loading hardware-only config.
  • Taking screenshot when DF0: is enabled but empty and CD drive is enabled but not empty: select CD image name. (Previously CD was ignored)
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Camel1965

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WinUAE 5.0.0

WinUAE 5.0.0​



4.10.x bugs fixed. Fully cycle-accurate unexpanded Amiga 500 emulation.
WinUAE 4.9.x/4.10.x bugs fixed

  • AGA-only sprite buffer overflow that can cause random side-effects.
  • CIA synchronize clock drift fixed.
  • Many GDI mode bugs fixed.
  • Integer scaling works correctly in Overscan+ and higher modes.
  • “Remove interlace artifacts” was unreliable and caused graphics corruption in accurate modes.
  • SCSI CD command READ TOC, format type 0 returned invalid data.
  • Serial port and inter-process serial port was unreliable in accurate modes.
  • VHPOSW/VPOSW mid-screen vertical and horizontal changes are now more accurately emulated. Smooth Copper / Up front demo specific hack is (finally!) not needed anymore and was removed.
  • Multiple chipset emulation (bitplanes, sprites, blitter) bug fixes.
Older bugs fixed
  • A600 non-expanded Quickstart incorrectly had RTC enabled.
  • D3D11 mode scanlines/masks are not affected by scaling anymore.
  • Fixed possible crash in floppy emulation and when exiting GUI.
  • Inserting supported non-Amiga formatted disk image (for example PC DOS formatted disk image) in standard Amiga 3.5″ DD drive was rejected, drive compatibility check didn’t accept standard 3.5″ DD drive. Image was accepted if drive was 3.5″ HD drive.
  • Mounting executable as HD floppy image created broken disk structure if file was larger than 1329664 bytes.
  • Notification icon -> Floppy drives: DF1, DF2 and DF3 selected image from DF0:
  • On the fly switch from AGA to OCS/ECS and then back didn’t always restore original AGA background color.
  • Picasso IV flash ROM emulation support.
  • Prometheus PCI bridge PCI config space byte wide access endian swap fix.
  • ROM rescan in ini mode didn’t clear previously detected ROMs.
  • uaegfx and hardware emulated RTG board and emulation window smaller than RTG resolution: part of right or bottom of display was clipped.
New features/updates: UI
  • Added new KS ROMs to ROM scanner.
  • Added Disable keyboard and Disable game controllers when mouse not captured options to Pri & Extensions panel.
  • Added custom data path configuration to Paths panel. Data path = default path where config files, logs, statefiles etc are loaded and saved.
  • Bring GUI window on top if emulation window gets left mouse button double click or F12 (or configured GUI key) key press and GUI is open. Close GUI if ESC is pressed when GUI is open and emulation window has focus.
  • FloppyBridge write protection status in GUI is now mirroring real drive floppy protection status.
  • Hardware info panel shows complete memory map when emulation has been started.
New features/updates: emulation
  • 1.5M Chip RAM size is now supported in all configurations. (Except if JIT is enabled)
  • Added screen rotation support, to fully support Fast Draw Showdown (American Laser games) game that had 90 degree rotated display. D3D 9 and D3D 11 modes only.
  • ECS Denise superhires sprite accurate color selection emulation (“scrambled” odd/even palette access).
  • Keyboard reset handling changed, now system is kept in reset as long as keys are kept pressed.
  • Programmed native display mode support improved, automatic aspect ratio correction improved.
  • RTG hardware sprite (mouse cursor) is now properly clipped when near edges of screen.
  • “Reset warp mode” implemented. Start emulation in warp mode, automatically switches off when running program or KS ROM shows something on screen.
  • Serial port now have separate options to enable/disable handshake/status pin emulation (RTS/CTS/DTR/DTE/CD) and Ring Indicator.
  • uaegfx RTG P96Prefs support.
  • Striker Manager and Multi-Player Soccer Manager dongle emulation.
  • Statefile complete blitter state save/restore is now fully supported in cycle-accurate modes. Previously blitter was force-finished before saving state.
  • Ultra extreme overscan mode now includes blanking regions, HV sync and Composite sync regions drawn using grid pattern.
Possible Breaking change: default keyboard layout changed
  • Key left of backspace (key that does not exist in PC keyboards) is now mapped to F11 and key between zero and above key is now mapped to key in same physical location as key in Amiga keyboard. Input panel has checkbox that swaps these two keys.
  • Key above shift and left of enter is now mapped to same physical location as key in Amiga keyboard.
  • Strange German-only keymap special #-key mapping removed.
And more!

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Camel1965

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WinUAE 5.1.0​

December 20, 2023
  • UI:
  • On screen keyboard. Default mapped to pad button 4.
  • Gamepad GUI control. Use game pad to control WinUAE GUI with some limits.
  • Optional dark mode (Windows 10 or newer required)
  • Emulation window dragging and resize does not anymore pause emulation.
  • Emulation:
  • Built-in Munt MT-32/CM-32L emulation. Emulated devices listed in MIDI out setting. ROM images should be in <WinUAE rom path>mt32-roms. or c:mt32-rom-data.
  • AT&T DSP3210 emulation (AA3000 prototype). Not complete.
  • More programmed chipset screen mode emulation improvements.
  • Disk emulation improved, undocumented disk read DMA “last word may not come in” bug emulated.
  • Chipset emulation updates and fixes.
  • “Autoclip screenshots” option now supports programmed native screen modes.
  • Native<>RTG and RTG<>RTG mode switching optimizations.
  • A2410 display card emulation updates, works now with new Picasso96 driver.
  • Input panel Backslash/F11 option now has third option that restores pre-5.0 keymap behavior.
  • Do not list GPT partitioned harddrives in “Add Harddrives” panel.
  • Football Director 2 dongle emulation.
  • Quickstart Host Configuration menu first option renamed, “Default configuration” -> “Current host configuration”. Added new option “Default host configuration” that resets host configuration to defaults.
  • Hard reset now randomizes CPU reset start up delay and initial floppy motor position.
  • Bugs fixes:
  • DMS brute force decryption failed to work with some encrypted DMS files.
  • Alt-Tab from D3D11 fullscreen RTG mode made hardware mouse cursor invisible.
  • Some configurations crashed when GUI Reset or Restart button was clicked.
  • Enter GUI, eject disk, insert new disk, exit GUI: Disk was inserted immediately which is physically impossible and can confuse programs. Inserting disk without manually ejecting it first worked correctly.
  • GUI Restart button didn’t fully restore GUI position/size if “Restarting” from fullscreen or full-window mode.
  • Some configs crashed when GUI Restart button or Reset was pressed.
  • WASAPI sound was disabled if sound driver only supported 8 channel audio.
  • Some configurations opened multiple tiny inactive multi-monitor mode emulation windows without enabled multiple monitors.
  • Workbench programmed screen mode (DBLPAL etc) positioning was not always correct when switching from other native mode.
  • None serial port emulation mode and fast CPU configuration: serial port driver hung if serial data transmit was attempted.
  • Integer scale + full window: Display panel windowed width and height was used instead of full window size (desktop size) when calculating scaling values.
  • Screen might have flickered when starting Picasso96 RTG screen dragging.
  • Multiple 0x76 partitions per HD/card can be mounted now, previously only first was mounted and the rest become zero size non-existing drives.
  • USB HID input device usage page check fixed, it accepted devices that had nothing to do with being input device.
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WinUAE 5.2.0​

  • New features/updates:
  • MacroSystem DraCo emulation. Full emulation except V-Lab Motion video board which is totally undocumented. Amiga clone without Amiga custom chips.
  • Picmatic Marbella Vice light gun laser disc arcade game is now fully working.
  • American Laser Games and PicMatic statefile support.
  • Genlock emulation display positioning/scaling updates.
  • Retina Z2 and Z3/Altais RTG board emulation. (NCR 77C22E+ and 77C32BLT SVGA chips)
  • S3 Trio64 PCI RTG board.
  • On screen led font is now configurable, settings in GUI Miscellaneous panel.
  • A2410 updates (Latest Picasso96 driver with DMA mode enabled graphics corruption)
  • All emulated RTG boards now autoswitch (Automatic switch between chipset mode and RTG mode). Previously only RTG boards that have built-in switcher and PCI RTG boards autoswitched.
  • Do not emulate special cases in native chipset screen mode last and first line(s) unless Overscan mode is Overscan+ or higher. (For example OCS Denise top and bottom line mismatched blanking start and end)
  • NTSC mode screen vertical positioning improved.
  • Disk swapper insert/remove cursor position now works as expected. Same image can be inserted in multiple slots.
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