Reshade - powiększanie bez utraty jakości

antbil

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Gdynia Orłowo
ReShade 6.5.1
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fajnie, tylko że nie jest to ten program

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to "...injektor post-processingu zaprojektowany w celu poprawy jakości wizualnej gier wideo. Działa poprzez wstrzykiwanie niestandardowych shaderów do potoku renderowania obsługiwanych gier, umożliwiając użytkownikom modyfikację różnych aspektów wyjściowej grafiki w czasie rzeczywistym. Dzięki ReShade gracze mogą dostrajać nasycenie kolorów, kontrast, jasność oraz dodawać efekty takie jak głębia ostrości, ambient occlusion i realistyczne oświetlenie..."

ReShade do skalowania zdjęć pozostaje nadal w wersji 3.0 i to od dawien dawna
wystarczy kliknąć na miniaturkę poniżej

VIaK0QU.jpeg


 

Camel1965

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ReShade 6.7.1

  • Added DXVK detection to setup tool
  • Fixed shader model 5.1 being used with D3D11 erroneously in some cases
  • Fixed OSD text alpha
  • Fixed DXVK hooking when used as proxy library
  • Fixed effect cache not considering specialization constant values in performance mode
  • Fix toggling overlay always resetting to the home page
  • Fixed uninstall note also showing up during uninstall in setup tool
  • (Add-on support) Fixed Vulkan push constant ranges with offset
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Camel1965

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ReShade 6.7.3

  • Fixed SPIR-V cache breaking when previous cache was read partially (causing "Failed to create pipeline ..." errors)
  • Fixed usage of Vulkan host image copy extension forcing all resources into host coherent memory
  • Fixed OpenComposite aborting with ReShade loaded
  • Changed DirectInput hooks to not call any methods on DirectInput device during creation, to avoid potential interference with other DirectInput hooks like Steam Input
  • Changed setup tool to only delete binary from banned applications, rather than performing full uninstall
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Camel1965

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ReShade 6.8.0

  • Features:
  • Added environment variable completion for path widgets (can e.g. use "%environment_variable%" in screenshot paths now, which is resolved to the value of "environment_variable")
  • Added Polish translation (translated by ChaoLaChao)
  • Added Arabic translation (translated by 2z)
  • (Add-on support) Added render pass flags (see "reshade::api::render_pass_flags")
  • (Add-on support) Added descriptor range flags (see "reshade::api::pipeline_layout_param::descriptor_table_with_flags" and "reshade::api::descriptor_range_flags")
  • (Add-on support) Added color space to swap chain description, to allow overriding in "create_swapchain" event callback
  • (Add-on support) Changed "begin_render_pass" event callback signature to allow skipping the original call (which makes it possible to call "cmd_list->begin_render_pass" inside the callback to change behavior)
  • Bug fixes:
  • Fixed crash when multiple threads accessed ws2_32 hooks (thread-safe local static initialization was disabled)
  • Fixed crash with DLSS in newer vkd3d versions (added support for its "ID3D12DeviceExt2" interface)
  • Fixed Vulkan "copy_texture_region" not handling sRGB textures correctly (caused dark image in Vulkan games)
  • Fixed nothing showing up in DOOM Eternal with present from compute disabled
  • Fixed flickering in DOOM 2016 on AMD
  • Fixed descriptor table leak when effect creation failed
  • Fixed image with checkerboard drawing overhead on statistics page when image draws beyond window rectangle
  • Fixed incorrect slice offset calculation for volume textures in DDS loader
  • Fixed possible integer overflow in DDS loader causing out-of-bounds writes
  • Fixed possible stack buffer overflow when preprocessor expression is too long
  • Fixed font size showing up as zero by default
  • Fixed gamepad input not working sometimes despite being enabled
  • Fixed crash when parsing floating-point literals in ReShade FX and game enabled floating-point exceptions
  • (Add-on support) Fixed immutable resource flag conversion
  • (Add-on support) Fixed OpenGL texture upload with r8g8b8x8 formats
  • (Add-on support) Fixed RGB10A2 pixel format detection in OpenGL
  • (Add-on support) Fixed z range in Vulkan copy/blit operations and dynamic buffer descriptor updates
  • (Add-on support) Fixed invalid framebuffer attachment being returned in OpenGL when texture object was deleted
  • (Add-on support) Fixed D3D12 structured buffer view creation
  • (Add-on support) Fixed D3D12 pipeline creation with mesh shaders
  • (Add-on support) Fixed Vulkan descriptor set layout object leak when pipeline layout creation was overriden by an add-on
  • Miscellaneous:
  • Added support for "ID3D12Device15"
  • Added "DXGIDisableVBlankVirtualization" export
  • Added header row to global preprocessor definitions list
  • Added "Choose last clear operation with high number of draw calls" option even when there are multiple depth buffer items
  • Moved window transparency fix into an add-on ("Fix window transparency"), Ryujinx users need to install this to fix some effects becoming transparent
  • Simplified texture memory size calculation
  • Made DXGI adapter enumeration log messages verbose
  • Changed Vulkan render pass creation to exclude unused attachments
  • Changed D3D12 pipeline library hook installation to be skipped when not needed
  • Changed minimum resolution for effect runtime initialization to 160x120
  • Changed effect error tooltips to only show file names instead of full path
  • (Add-on support) Added "gpu_upload" memory heap mapping to CPU-accessible GPU memory
  • (Add-on support) Added "dynamic_state::input_element_stride"
  • (Add-on support) Renamed memory heap enumeration values
  • (Add-on support) Renamed level and layer count members of resource view description
  • (Add-on support) Changed config API to reload effect runtime configuration after it was modified
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