Camel1965

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8 Wrzesień 2010
Posty
44850
Reakcje/Polubienia
36918

Blockbench 4.12.3

Changes

  • Added skin preset for the "Creaking"
  • Changed vector inputs to update ratio from current numbers when enabling linked ratio
  • Condensed Ignore Axis options of Vertex Snap tool into one line
  • Limited height of placeholder variable buttons list
  • Added support for three.js vector as argument in V3_set

Fixes

  • Fixed directions of new faces when extruding edge loop
  • Fixed amend edit not working when extruding edges
  • Fixed invalid selection after mirror modeling mesh
  • Ignore box UV cubes with face rotation value when determining format version for bedrock geo
  • Fixed
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    Mesh wireframes sometimes do not update
  • Fixed
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    tiny numbers not rounded in minified bbmodel
  • Fixed per group texture not being saved in custom formats
  • Fixed
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    dragging multiple groups in outliner can causes recursive structure
  • Fixed material instances in face properties editor not applying to all selected cubes
  • Made minimum reference image size scale with zoom level
  • Fixed issue where undoing a selection of a deleted element would create invalid state
  • Made tool config API match type
  • Fixed
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    default actions cannot be removed from toolbars in some cases
  • Fixed texture not updating when moving cube into group in per group texture format
  • Fixed
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    selecting collections with invalid state can lock interface
  • Fixed issue in edit session when undo selections is enabled
  • Fixed edit sessions not snycing correctly
  • Fixed bbmodels saving as .bbmodel.txt on some android devices
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Camel1965

Bardzo aktywny
Zasłużony
Dołączył
8 Wrzesień 2010
Posty
44850
Reakcje/Polubienia
36918

Blockbench 4.12.4

Changes

  • Added new Minecraft skin model variants to support the new "Spring to Life" game drop
    • Cow: New regular model, warm variant, cold variant
    • Pig: New model with support for variants
    • Chicken: New cold variant
    • Magma cube: New model with updated UV map
  • Support for editing subsurface scattering in texture sets
  • Auto-load texture sets when opening bedrock model
  • When generating multiple MER maps, they are now combined into existing MER textures as an additive layer
  • Added a setting to pick combined colors with the color picker. By default, it will now pick the color of the active layer
  • Add image edit option to split RGB channels of a texture into separate layers
  • Renamed bone binding item slot from "Main Hand" to "Item Slot" to better describe its behavior

Technical changes

  • Improved performance of JSON compiler

Fixes

  • Fixed # 2731 Error when dragging group into outliner root
  • Fixed height map rendering blurry when converted to different pbr channel
  • Improved texture set and pbr map name generation
  • Fixed
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    issue with selecting faces in the Face Properties editor
  • Fixed PBR actions being available in formats without PBR support
  • Fixed context menu not closing when selecting texture from textures panel
  • FIxed
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    "Keep Multi Texture Occupancy" doesn't work for mirrored UV
  • Fixed MER map not updating when editing layers
  • Fixed issue with loading animation controllers
  • Fixed
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    Multiple images in the same image project can overwrite each other on save
  • Fixed issues with generating MER map from existing texture
  • Fixed MER map display issues
  • Materials can no longer be created from textures that are already in a material
  • Fixed
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    Open Parent & Adopt Textures still does an action when dismissing dialog
  • Fixed
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    NaN is exported to JSON as NaN
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