- Dołączył
- 26 Maj 2010
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- 52749
Blockbench 4.9.1
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January 4, 2024
- Changes:
- When generating a template with nothing selected, the template will now be generated for the entire model
- Added paste option to outliner context menu
- Made selecting vertices easier on touch screens (#2153)
- Added back support for older iOS versions pre 16.4
- Added new molang validation for ")("
- Fixes:
- Fixed issue with scaling groups
- Fixed #2165 back texture on flat cubes does not appear in regenerated template
- Fixed cubes not syncing correctly across edit sessions
- Fixed double clicking on amend edit menu selects reference images behind
- Fixed export property not being saved on meshes
- Fixed export property being ignored when exporting skinned mesh as glTF
- Fixed #2159 Cannot use multiple modifier keys for keybind on Mac
- Fixed UV matching when merging projects
- Fixed Face Properties tint index UI not updating correctly
- Stop possibility of most material icons being Google translated in web app
- Fixed mesh UV overlay being draggable in paint mode
- Fixed deleting texture not working when mesh part is selected
- Limited OBJ importer face vertex count to 4 to prevent invalid faces from being created
- Locked elements no longer get mirrored in mirror modeling
- Fixed #2177 animation list overlap
- Slim skins now work correctly on reference models (#2037)
- Fixed creating face not deleting duplicate edges
- Fixed unable to extrude single not connected vertex
- Fixed #2045 OBJ mtl export can have incorrect texture file name
- Center View on Selection no longer works for UVs (#2172)
- Fixed clicking on 2D editor scrollbar counting as paint
Changes
- Added webp support for reference images
- Added "Add Image" option when dropping png file into image editor
Fixes
- Fixed Merge Down of layer ignoring opacity and blend mode
- Fixed issue when resizing or scaling textures with layers
- Fixed auto UV not working on negative size cubes
- Fixed potential line overflow in error log dialog
- Fixed molang editor overflow in animation properties dialog
- Created temporary fix for large backup models preventing the program from starting
- Fixed zoom not working correctly in orthographic camera angle presets
- Fixed errors when typing text into some numeric inputs
- Fixed animation controllers exporting line breaks in transitions
- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!Highlight Brush line drawn from mirrored spot- Fixed clicking cancel on export options not canceling export
- Fixed bedrock attachable reference player arm not correctly rotated
- Fixed UV size sliders not updating UV on meshes
- Fixed mesh UV rotation snapping not being super precise
- Fixed plugin details tab issues
- Fixed non-critical background tab texture error message
- Fixed mesh viewport menu acting like outliner menu
- Allow palette colors to be styled smaller via theme
Zaloguj lub Zarejestruj się aby zobaczyć!Zaloguj lub Zarejestruj się aby zobaczyć!
Mesh editingKnife Tool! (The knife tool lets you cut your mesh and create new details and edges in a super intuitive way. This makes designing certain shapes in Blockbench a lot easier.Zaloguj lub Zarejestruj się aby zobaczyć!)
Select a mesh, then use the knife tool to slice through the surfaces. Press Enter to confirm your changes.
You can hold Control to snap to the pixel grid of the texture, and Shift to snap to edge and face centers.
Zaloguj lub Zarejestruj się aby zobaczyć!
Automatic mesh fixes
Added automatically suggested mesh editing fixes
- Fix for concave quads
- Fix for vertices moved into other vertices
Easier selecting
- Highlight edges and vertices when hovering over
- Improved selecting edges and vertices
Other mesh features
- Added "Cuboid with edges" mesh primitive generator
- Added mesh solidify tool
Flipbook editor
This update adds the new Flipbook Editor!
- Setup flipbook-animated texture strips without manually resizing textures
- Add, copy, remove, rearrange, and resize flipbook texture frames in an easy-to-use menu
- Auto-generate the implementation code for supported Minecraft formats
Zaloguj lub Zarejestruj się aby zobaczyć!
Transform spaces
Transform spaces received an update to make them more consistent across different modes and different element types
- Renamed "Bone" space to "Parent"
- The default transform space is now "Parent"
- Added local space move support for bones in edit and animation mode (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Added local space support for the pivot tool (
Zaloguj lub Zarejestruj się aby zobaczyć!)Image Editor
- Added setting for image editor pixel grid size
- "Add Image" option when dropping png file into image editor
- Make "Edit" first option when opening image file with Blockbench
Animation
- Added tool to optimize animations in one click
- Added "Change Animation Speed" option
- Blockbench now asks to copy keyframes when duplicating a bone (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Holding shift now locks bezier handler axis
- Hold control to snap bezier handles (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Bezier handles now automatically adjust when changing animation speed
- Added animation controller playback speed option (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Wrap around catmull rom keyframes in loop (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Improve animation looping preview smoothness
- Inverse Kinematics now works with null object in outliner root
- Changed timeline marker icon
- Automatically exit graph editor when opening effect animator
Minecraft features
- Added Armadillo skin preset
- Java modded entity
- Added Fabric (yarn) modded entity option
- Added Yarn Mapping Export Template for Keyframe Animations (thanks
Zaloguj lub Zarejestruj się aby zobaczyć!)- Added entity class name field for modded entity
- Added back child ModelPart references in 1.17 Modded Entity (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Bedrock
- Added setting to enable experimental bedrock model UV rotations
- Added support for bedrock particle events (
Zaloguj lub Zarejestruj się aby zobaczyć!)- OptiFine JEM
- Added per-bone textures in OptiFine Entity format (
Zaloguj lub Zarejestruj się aby zobaczyć!)Single default texture system
Added a new system to handle texture assigning. This is currently used in Minecraft Bedrock blocks and OptiFine JEM.
With this new system, textures can still be assigned to faces (or bones in OptiFine), but on faces with none assigned the default texture will be used.
The default texture can be chosen by right-click > Set as Default. If this isn't enabled on any texture, the selected texture will be used as default.
General modeling
- Improved resize tool handling on inverted cubes
- Adapt box UV origin when resizing on X axis (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Added option to center individual pivot points
- When grouping elements, the group now auto-adapts the name of the elements (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Added pixel grid in edit mode (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Added tool and gizmo for stretching cubes in enabled formats, thanks
Zaloguj lub Zarejestruj się aby zobaczyć!- Change move and layer move tool to have different shortcuts
UV Mapping
- Added Cycle UV and Cycle Invert UV options for mesh faces
- Implement per element selection system in UV editor (Fixes
Zaloguj lub Zarejestruj się aby zobaczyć!)- Added Multi Texture Occupancy option for per-face UV (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Snap UV To Pixels is now calculated in texture space
GIF Recorder
- Added keyboard keys (Enter, Esc) to start and cancel GIF recording
- Reduced GIF color flickering by saving GIFs with higher color accuracy
- Other GIF recorder improvements (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Update GIF Recorder to allow plugins to add their own formats, thanks
Zaloguj lub Zarejestruj się aby zobaczyć!!Plugins
- Added plugin changelog tab!
- Added plugin deprecation warning with notes to display the deprecation reason
- Added plugin "contributes" data to suggest plugins for unknown formats
Import and Export
- OBJ Import
- Added MTL support
- Added import scale option
- FBX Export
- Added embed textures export option
- Avoid showing existing textures in texture auto import list
- Added additional warning when loading invalid bbmodel file
UI improvements
- Added a redesigned header bar in the mobile version
- Added resizable dialogs (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Made sidebar panel height adjustable
- Improved toolbar overflow
- Action Control: list recently used actions on top
- Changed action control to no longer select option under mouse cursor when opening, to improve keyboard usability
- Added project tab context menu
- Updated "Select External Image Editor" dialog
- Changed "Update downloaded" icon
- Changed orbit gizmo axis font
Other changes
- Added video support in reference images (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Cleaned up inconsistencies with file names (
Zaloguj lub Zarejestruj się aby zobaczyć!)
- .bbmodel file name is now always synced with project name
- The file name field is no longer editable if the file is already saved
- Include texture folder in invalid texture path error message
- Made ground plane one-sided, added setting to change it back
- The 3D brush outline is now visible on both sides of faces (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Default to selected texture in Generate Palette
- Cropping a texture to selection now adjusts the affected UV maps
- Optimized sketchfab tag suggestions, added NoAI tag suggestion
- Custom theme thumbnails can now by styled via CSS (
Zaloguj lub Zarejestruj się aby zobaczyć!, thanksZaloguj lub Zarejestruj się aby zobaczyć!)- Increase UV visible mesh face limit
- Switch auto-backup to indexedDB to allow for larger backups in the web app
- Added option to duplicate project
- Allow ctrl based keybindings to be used while editing text inputs
Technical changes
- Added dialog keyboard_actions system
- Added "force_step" field in dialogs to force value rounding to step
- Added class to identify menu bar menus in themes
- Added class to identify bar-select menus
- Added class option for creating menus
- URL parameters to load model through link (
Zaloguj lub Zarejestruj się aby zobaczyć!)Zaloguj lub Zarejestruj się aby zobaczyć!- Added a way to access native DOM Animation class (NativeGlobals.Animation)
- Added a CLI argument (--userData) to specify the userData directory (
Zaloguj lub Zarejestruj się aby zobaczyć!, thanksZaloguj lub Zarejestruj się aby zobaczyć!!)- Added NumSlider support in menu, opens dialog where the value can be changed.
- Added description option to showmessagebox commands API
- Improved plugin uninstall error message
- Added event hook in undo save constructor to allow custom undo aspects
- Updated Electron
- Updated to the latest version of Fontawesome
Fixes
- Fixed reference image reload bug
- Fixed scrollbar color on recent web browsers
- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!Transform > Scale is rounded to 2 decimal places- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!can use undo/redo while scaling model- Fixed pasting mesh faces not applying texture
- Increase orthographic camera distance to reduce issues with clicking gizmos
- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!Amend checkboxes are always checked initially- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!Rotated cube UVs do not correctly convert to mesh- Fixed timeline playhead line clipping
- Fixed pose in armature gltf export (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Fixed texture not updating when loading as emissive from bedrock entity
- Fixed plugins getting uninstalled on offline web app
- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!glTF armature export does not support multi texture- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!can't export skinned glTF model with locator or null- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!Bat Skin Template errors when trying to convert to a different format- Fixed upper body rotation in wolf skin preset
- Fixed an issue with the format of relative paths in bbmodel files
- Fixed mirror modeling counting meshes with minimal X origin offset as off-center
- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!by auto-clearing Linux GPU cache files after updating- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!disabled plugins still try to reload when reloading all- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!plugin background icon can overflow- Fixed several inconsistencies related to styling and custom themes
- Fixed selecting keyframes from validator not automatically switching to animation mode
- Pasting an empty group into the outliner does not select it
- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!GIF resolution can be a pixel too small- Fixed gif transparency issues when background present
- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!namespace auto-re-generating when opening project- Fixed translations for selecting keyframe and animation controller particle and sound files
- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!Long sound keyframe can desync- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!Removed faces not restored in Box UV- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!Plugin settings tab not triggering onChange- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!Move tool gizmo misaligned on empty group- Fixed max reach issue of connected colors fill and magic wand select
- Fixed issues with binary FBX export. FBX exports now work in Blender, apart from animations and embedded textures. Thanks
Zaloguj lub Zarejestruj się aby zobaczyć!!- Fixed bug in glTF exporter, thanks
Zaloguj lub Zarejestruj się aby zobaczyć!!- Fixed issue when importing bedrock models with rotated locators
- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!leftover faces after merging vertices- Fixed bedrock animation length rounding to lower value than last keyframe
- Fixed issue accessing submenus in some custom themes
- Fixed file exte...
Fixes
- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!Screenshot model crops out bottom and rightmost pixel row- Fixed pixel perfect option in brush presets is not being saved
- Fixed icons being squashed together in some UIs
- Fixed start screen style issues
- Fixed issue with load order of auto-backups
- Fixed empty line with colon in "Scale" dialog
- Fixed issue where tiny mesh corner pixels cannot be painted at 32x uv size
- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!modded entity export issue in older formats- Improved Molang Keyframe recognition for "M" icon
- Clear GPU cache after every restart on Linux to solve GPU issue with shader materials
- Fixed outliner multi-selection issues on touch screens
- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!Issue with armature animation rotations in glTF- Fixed rare mesh painting issue
- Ensure flipbook suggested mcmeta filename contains .png
- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!Discontinuous keyframe post values can't be edited in mixed group- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!Flip Animation creates wrong keyframe at timestamp 0- Fixed pinned auto UV not using the correct offset on bedrock blocks
- Fixed 3D brush cursor including flipbook texture UV offset
- Fixed pasted texture selection appearing on top layer instead of the selected layer
- Fixed displayed face texture when cube face still has texture assigned in group texture formats
- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!Texture field in project files is false for unset textures- Fixed selecting edges not unselecting faces internally
Technical Changes
- Added change_children field for outliner toggles
- Updated electron to 30.0.8
Sep 23, 2024
- Key features:
- Added Texture groups:
- Texture groups allow you to group your textures to better organize them in your project.
- Texture Groups:
- Added support for the Knife Tool on cubes
- The Knife Tool now works on cubes! Click on a cube twice to split it into two. You can use this tool to cut complex shapes into cubes!
- Knife tool usage on cubes
- Action variation keybinding modifier system
- This lets you customize modifier keys for actions that have variations. For example, holding shift while creating a keyframe resets all its values to 0. With this feature you can configure this to use Control or Alt.
- Tiled and Onion Skin view mode in the 2D editor
- Tiled view allows you to create tiled textures while seeing how they look next to each other.
- Onion Skin allows you to see and reference different frames while working on flipbook animations.
- Painting:
- Option for fill tool to fill all selected elements
- Added "Selection" fill mode that's exclusive to the 2D Editor format
- Option to expand/shrink texture selections
- Added "Tiled" preview option in the 2D editor
- Added "Onion Skin" preview option in the 2D editor
- Added "Selection only" option in palette generator (#2468)
- Auto-switch fill modes when a fill mode is no longer available in a format
- Pages in the Flipbook Editor can now be multi-selected by holding Control or Shift
- Animations:
- Added blend transition curve editor for animation controllers
- Added animation merging tool
- Added animation retargeting assistant
- Added custom timeline playback range
- Added a validator check for unused animators
- Improved automatic animation loading
- Added option to reload animations and animation controllers (#2456)
- Implemented query.state_time for Minecraft Bedrock
- Improve accuracy of animation playback speed
- General changes:
- When searching, plugins are now no longer sorted into tabs
- Combined face and box UV template generators (#1817)
- Made texture generator async, added progress bar
- Added "Save Project with Increment" option via #2386, thanks @Azagwen!
- Detect and warn about unresolved Git merge conflicts when opening models
- Added 3D printing to generic format target list
- Context menu search field now sticks to the top (#2391)
- Outliner switch improvements
- State is now displayed in the tooltip
- Always display when export is disabled
- Changed icon for export enabled
- Double clicking resize lines now resets them to default
- Allow setting two BarSelect options to the same key to toggle between them (#2395)
- The timeline head is now narrower on mobile to give keyframes more space
- Added fox mouth (#2047) and eating display mode references
- Highlight the selected entry in some menus (for example textures)
- Highlight textures with missing source on the model when selecting them in the textures list
- Added ability to mousewheel on texture timeline
- The UV editor is now resizable in sidebars and square by default (#2471)
- Added reset vector option for sliders in context menu
- Hide outliner toggles in modes where they are not used
- Added selection tool sub keybindings
- Settings:
- Added FPS Limit setting (#1880)
- Added setting for auto backup interval (#2460)
- Added "Reveal Elements on Select" setting
- Added setting to save view per tab
- Option to disable java block/item pivot export (#2481)
- Changed "Default Preview Paste Behavior" name to "Viewport"
- Minecraft features:
- Added support for the new block item transforms (display settings) for Bedrock Edition block models
- Added support for the new "light_emission" field in Java Block/Item models
- Added warnings for invalid per face UV values in OptiFine JEM (#2381)
- New preview scenes:
- Added three new preview scenes:
- Sky
- Space
- Minecraft Ocean
- Marker colors:
- Added "solid with marker color" view mode (#2316) via #2331, thanks @Azagwen!
- Added setting to inherit parent color when creating element
- Added "Randomize Marker Color" option (#2210) via #2333, thanks @Azagwen!
- Themes:
- Improved theme window
- Added filter to allow desktop-only themes
- Added icon to show where a loaded theme came from
- Moved the theme author text below the theme name
- Added Open In File Explorer option for theme files
- Improved CSS support for custom themes
- Make outliner indentation more customizable via theme
- Make outliner indentation customizable via theme
- Operating system integration:
- Added license to NSIS installer
- Updated Linux application category
- Added file association and icons for JSON files
- Added bbmodel mime type
- Added a new build for Windows on ARM that improves performance by 2x
- Technical changes:
- Plugin variable contexts are now isolated by default
- Plugin error messages now display which plugin they originate from
- Support removing object entries directly from menus
- Catch error when loading invalid plugin from file
- Upgraded jQuery
- Upgraded electron to 31.4.0
- Updated electron updater
- Added dialog progress bar capability
- Move brush preset form inputs to new toggle system
- Add setFormToggles method on dialogs
- Add new format capability to control java cube shading properties
- Added different name and icons for the beta web app
- Allow switching source repository for scenes via console: PreviewScene.source_repository
- Prepare cullfaces for bedrock support (they can now be enabled with the cullfaces feature flag, although there is currently no import/export functionality)
- Scenes in the Java Block/Item format are no longer shifted down by 8 pixels
- Fixes:
- Fixed issue in atob causing issues with unicode in themes in web app
- Fixed newly created cubes having inconsistent marker color
- Fixed absolute paths being prioritized when when merging projects
- Fixed theme thumbnail compatibility issue with older browsers
- Fixed #2451 Colour-adjustement tools behave incorrectly with Layers
- Fixed textures panel freezing on odd animation frame counts
- Fixed #2450 screenshot API uses special crop in display GUI slot
- Fixed #2446 Plugin base64 icons are rendered at the wrong size
- Fixed #1755 by updating electron-updater
- Fixed #2387 Crash on Linux Mint 21.3
- Fixed #139 Preview for dropped item too high
- Fixed #2453 square texture not recognized as animated
- Fixed external image editor select box appearing empty initially on Linux
- Fixed #2419 unable to open bin executables as external image editor on Linux
- Fixed panel resizer usable when panel is not in sidebar
- Fixed #2476 support for numpad operator keys
- Fixed texture selection affecting additional pixel in corners
- Fixed potential selection system undo bug
- Fixed textures not being recognized as animated in some cases
- Fixed layer opacity slider not updating when switching texture
- Fixed "0+" at the start of math keyframe values
Changes
- Added description for using numeration in multi rename
- Update message about small box UV faces to mention per-element UV
- Added support for zombie skin model for Minecraft: Java Edition (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Added support for villager skin model for Minecraft: Java Edition (
Zaloguj lub Zarejestruj się aby zobaczyć!)Fixes
- Fixed UV size issue when importing texture
- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!Flipbook editor frame selection issue- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!Ground display position doesn't reset after using fox reference model- Make Reset Layout show hidden sidebars
- Move Reset Layout from the developer submenu directly to Help
- Added bedrock display reference option to main menu since it is not available in the toolbar
- Fixed incorrect mobile icon for the "Timeline" bar menu
- Fixed multiple loop cuts not working on single edges
- Warning message for broken advanced screenshots due to too high resolution
- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!Selection tool's "same color" interesect operation behaves like add to selection- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!cubes in OBJ export have offset compared to meshes- Fixed 2D editor displaying uv size texture stretch in paint mode
- Fix empty layers when editing a texture with layers in new tab
- Fixed extruding vertex doing face instead when face was selected in UV editor
- Ask for file type when opening file on android (workaround for
Zaloguj lub Zarejestruj się aby zobaczyć!)- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!Incorrect gltf texture export when embedding is off- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!mirror modeling hierarchy issues- Fixed pixel on blank texture where the brightness was slightly off
- Fixed settings in plugin page using profiles from settings dialog
- Fixed plugin details pages not scrolling correctly
- Fixed issue with plugin panels not initializing
- Fixed timeline rect selection getting stuck after taking a screenshot
- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!num slider arrow pixel offset- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!null vertex keys import error
Key Features
These are the key features of Blockbench 4.12. You can read more about each feature at the bottom of the changelog.
Collections
Collections are a new feature in Blockbench. A collection can hold a selection of outliner groups and elements, regardless of their hierarchy.
Collections allow you to better organize your project, and create partial exports.
The Collections panel can be enabled from View > Panels > Collections.
- Added Collections
- Added Collection Panel
- Added options to export Collections using enabled codecs (
Zaloguj lub Zarejestruj się aby zobaczyć!)
Physically-based Rendering
This update adds physically based rendering options to Blockbench textures. This adds the concept of "Materials", which are optional and are an extension of texture groups.
PBR materials are currently optimized for Minecraft: Bedrock Edition formats, support in other formats is planned for the future.
Zaloguj lub Zarejestruj się aby zobaczyć!
- Added materials as an extension of texture groups
- Added "Material Preview" view mode
- Added option to generate PBR maps from existing textures
- Added import and export support for bedrock texture_set.json files
- Added Tone Mapping setting with 6 tone mapping presets
Group Multi-select
You can now select multiple groups at once in the outliner!
Lasso Selection Tool
The lasso selection tool lets you select a free-form area of your texture. You can either drag to create a shape, or click multiple times to move in straight lines.
Click back at the start position of your shape to complate the selection. Press Escape to cancel.
UV Navigation Arrow
Navigating UV maps can be complicated, especially on large models. The UV Navigation Arrow makes this easier.
It's a blue arrow in the UV Editor that points to the selected face. Click it to navigate to those faces. Hold Control while clicking to zoom in on the selection as well.
Modeling
- Added Vertex Snap Rotation snap mode (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Added option to ignore axis in vertex snap
- Added Apply Mirror Modeling action
- Added direction options for extruding
- Add "even extend" option for extruding
- Add unit option to Loop Cut amend edit menu
- Mirror modeling option to not mirror UV
- Option in template generator to disable UV mirroring (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Optional modifier for "Delete" action to keep edges or vertices
Image Editing
- Added lasso selection tool
- Added line tool snapping
- Added image export option in File menu
- Added 'Overlay' blend mode for brush and layers
- Optimized rendering of 3D brush outline (
Zaloguj lub Zarejestruj się aby zobaczyć!, thanksZaloguj lub Zarejestruj się aby zobaczyć!)- 3D brush outlines now properly aligns to stretched and sheared UVs (
Zaloguj lub Zarejestruj się aby zobaczyć!, thanksZaloguj lub Zarejestruj się aby zobaczyć!)
Animation
- Added timeline scrubbing audio preview
- Made timeline audio preview no longer clickable
- Menu option to edit animations and controllers externally (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Added ability to rearrange animators in the timeline by dragging
- Keep bones in timeline when switching animation
UI Improvements
- Added linked ratio toggle for vector form inputs (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Increased start screen thumbnail resolution
- Added Panels menu under View
- Panels can now be hidden in specific modes from the View menu
- Moved mesh tools to new independent menu
- Made proportional editing option visible when no meshes are selected
Minecraft Features
- JPM import and export is now based on JEM submodels (fixes
Zaloguj lub Zarejestruj się aby zobaczyć!)- Detect if texture is applied and not export as default in JEM (
Zaloguj lub Zarejestruj się aby zobaczyć!)- "Goat Horn" Reference Model for Item Models (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Bedrock display settings now only exports modified slots
- Added Fit to Frame option in bedrock GUI display settings (Fixes
Zaloguj lub Zarejestruj się aby zobaczyć!)
Settings & Controls
- Added classroom mode - Mode for teachers and educators to enable on classroom computers. Restricts some features and removes social media bannera.
- Added setting to track selection changes in undo history
- Added navigation sensitivity settings
- Added setting to adjust 2D editor zoom speed
- Added pop-up to offer restart if changing a setting requires it
- Added selection tolerance setting (for vertices and edges)
- Optional modifiers: Add inverted option for all modifiers
- Center on Selection: Optional zoom modifier (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Added gamepad navigation support
Miscellaneous
- Tool config system with custom forms, currently implemented by
- Mirror Painting
- Tiled View
- Image Editor Onion Skin
- Animation Onion Skin
- Proportional Editing
- Mirror Modeling
Zaloguj lub Zarejestruj się aby zobaczyć!- Added option to sync GIF turntable speed to animation length
- Element property toggles (visibility, export etc.) now display their state in the icon (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Using undo now switches edit modes
- Added Bluesky to About window
Technical changes
- Added forms as a standalone UI element that can be used outside of dialogs
- Added inline multi select form option
- Updated font-awesome
- Upgraded electron to 33.3.1
- Added PSA start screen section ID
- Added plugin contributors metadata field
- Option to get alt tri normal for face in face.getNormal()
- Add format property node_name_regex
- Added 'num_slider' as form input type
- Outliner toggles now support all Blockbench icon strings
- Added Group.first_selected to get group that was first selected
- Added Group.multi_selected to get all selected groups
- Group.selected currently works as before, but will be changed to return an array of selected groups in the future.
Fixes
- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!trackpad viewport zoom too sensitive- Fixed texture bleeding when using anti-aliasing (
Zaloguj lub Zarejestruj się aby zobaczyć!, thanksZaloguj lub Zarejestruj się aby zobaczyć!!)- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!Image reference rotation isn't applied for color picking- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!Blender keymap conflicts- Fixed shift clicking face in UV editor selecting it multiple times
- Localization string for toolbox menu (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!UV not updating when applying a texture from menu- Fixed issues with cluster select mode
- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!pasted selection layer appears outside of canvas- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!cannot select custom macOS app to edit images externally- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!bedrock block GUI display preset has incorrect rotation- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!support for "." and "-" in bedrock bone names- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!animation molang properties are stored as numbers- Fixed plugin loader console error
- Fixed UI issues when editing animation controller transitions and animations
- Fixed X-ray Outlines setting not working with meshes
- Fixed Move Texture with UV issue
- Fixed box UV template generator issue
- Fixed
Zaloguj lub Zarejestruj się aby zobaczyć!Paint Bucket broken in 3D view with an active selection area- Fixed console error when hovering over cubes while mesh selected with knife tool
Changes
- Added Bluesky banner on start screen, replacing twitter banner
- Improved molang string handling and export
Fixes
- Fixed move tool not working with multi selected groups in some cases
- Fixed select-all not multi-selecting root groups
- Fixed an issue when mirror modeling certain meshes
- Fixed rounding errors being imported into molang fields
- Fixed e-16 numbers in molang strings (
Zaloguj lub Zarejestruj się aby zobaczyć!)- Fixed java block/item brush outline matrix (
Zaloguj lub Zarejestruj się aby zobaczyć!, thanksZaloguj lub Zarejestruj się aby zobaczyć!)- Fixed issues with retargeting animations
- Fixed animation undo issues
- Revamped how undo tracks selections in regular edits