Camel1965

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Monkey's Audio 8.94​

October 28, 2022
  • Changed: Made the program throw an error if the amount of header or footer data exceeds 8 MB.
  • Changed: Switched c_APECompress_Finish to take int64 for the sizes of the terminating data.
  • Fixed: Compression could fail to copy the footer data properly since the addition of a CBufferIO object to allow pipes.
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Camel1965

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Monkey's Audio 8.96​

November 3, 2022
  • Fixed: Sorting by compression was not working.
  • Fixed: Outside Windows opening an APE file with no header bytes could fail.
  • Changed: Updated the non-MSVC branch in APETag to hopefully avoid warnings with Xcode.
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Camel1965

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Monkey's Audio 8.97​

November 10, 2022
  • Changed: Updated to Visual Studio 17.4.0.
  • Fixed: Some 32-bit files could fail to encode properly since Monkey's Audio 8.68.
  • Changed: If a WAV file reports more data than the file size, an undefined (-1) length is used instead.
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Camel1965

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Monkey's Audio 8.99

Version 8.99 (November 30, 2022)

  1. Fixed: When decompressing an AIFF files (or other non-WAV encodes) with WavPack, the file type would always result in WAV.
  2. Changed: Updated to Visual Studio 17.4.2.
  3. Changed: Added a GetAPEFileType call to get the output file extension and no longer rename files after processing.
  4. Changed: Conversion of non-WAV types between different formats like APE and WavPack works better.
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Camel1965

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Monkey's Audio 9.03​

December 10, 2022
  • Changed: The program just assumes that every platform has SSE2 support since that has been the target for the 32-bit build for some time.
  • Changed: Switched to an integer define of the ID3 size instead of using sizeof because that warns about the data type sometimes (and just check that the size of the structure matches that size at save and load).
  • Changed: Defined a one packing size around the ID3 definition to avoid packing problems.
  • Changed: Replaced some numeric conversions with static_cast implementations.
  • Changed: Use the define APE_NULL a little more widely.
  • Changed: Use const on any variable that isn't changed again in MACLib (possible performance improvement).
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